Having hit level 13 the previous night before, I was anxious to get Anwa leveled up some more before I had to head back to school after Thanksgiving break. I logged back on to a seemingly deserted Darkshore. Feeling a little bit isolated, I called up the /who command to see who was in the area. Well... levels 10-20 it was just "Anwa Druid 13". Apart from the level 80 thats usually there sitting in front of the flight master, Anwa was seemingly deserted (which seems to be becoming the case in the night elf areas). Slightly depressed, Anwa struck out leveling diving to the depths to retrieve packages from sunken ships, she nearly cleared out the entire Highborn population (luckily a nearby quest target distracted her), she dismantled the nearby demon-worshiping-grells and she was about two bars from hitting 16. Heading over to the Blackwood Windtalkers and Pathfinders, Anwa began pulling targets away and bashing away at them (and occasionally spamming wrath when her small mana pool permitted it). Unfortunately, these new found enemies began to give her some grief not just because of their running away habits (which can be hard for a druid to end in feral form) but also because the Windtalkers had a habit of casting Gust of Wind (immobilizing and rendering a target useless) while running to get friends. None the less, she downed those beasts and got a nice dagger and leather drop for her efforts. By now she had hit 16 and received travel form -- and that can only mean one thing. Lets go try out Warsong Gultch.
After waiting for only about a minute, Anwa entered her first Warsong Gultch match. The alliance put up a valiant fight (/end sarcasm) and the horde walked away with a quick 3/3 victory. I have to admit, I felt more than a bit frustrated at the fact I was taking the time to heal hunters who fought with Aspect of the Cheetah on and rogues who instantly stealthed away leaving me to be mauled if we were out numbered. The pattern continued the rest of the night and by the time Anwa hit 18, she had won 1/16 Warsong Gultch matches (and the one win was thanks to Anwa herself capping the first Alliance flag 1 minute before the match was to end).
After finally giving up for the night, I began to think about what made the Alliance on my battlegroup so incompatible and what made the Horde such a constantly viable team. I could think of a plethora of reasons for the Alliance such as:
- Horrible team work
- Nobody wants to listen
- People will stand by and watch you die
- People will purposely let you die when flag carrying so they can pick it up to try and cap
With all of those reasons, no wonder we lost. As I contemplated the Horde I came up with:
- They were literally willing to die for each other
- People actually went to get their own flag back
- They worked together and listened
- 9/10 of them were geared in full Heirloom gear (but thats another story)
So, I went to bed defeated that night with nearly 5 more levels under my belt. One thing was for certain though -- the next time the Horde saw Anwa she will have used that 200 gold a friend gave her and will have nearly 800 health now and 1100 mana to help carry that Horde flag back.
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